Monastery of St. Ansgar · ale cellar, after compline
Crate Cellar
One cellarman, one lantern, and oak crates that move only when pushed. Walk the floor, shoulder each crate onto its chalk mark, and leave the rack true before the night office.
PUSH ONLY
The deep vault · three crates, three marks
Racks laid
0 / 24
Lantern stars
0 / 72
Candles
0
Fewest steps
0
Contains ads · Rewarded video.
No account, no payment · all 24 cellars are free.
First RackCellar 1 · Chapter I
Steps 0/5Candles 0
walk
The Rack
24 cellars · three chapters
Rules of the cellar
What you are laying
Chalk marks are drawn on the floor. Every oak crate must stand on a mark. Where the cellarman ends does not matter.
Walking and pushing
Tap the floor beside the cellarman, swipe, or use the arrow pad: he walks one cell per tap. Stepping into a crate pushes it one cell, but only if the cell beyond is free floor. A crate against a wall or another crate will not shift, and that tap is refused and costs nothing.
Crates cannot be pulled
You can only push from behind. A crate shoved into a corner is stuck there for the rest of the round, so plan the order of the marks before you shoulder anything.
Steps, par and stars
Every walk step and every push costs one step.
Par is the proven fewest steps for that cellar, searched forwards from the start.
Par earns three stars, par + 2 earns two, any other finish earns one.
Help from the purse
Chalk a step marks one true step, as often as you like, forever free.
Lantern oil costs 12 candles and chalks the next three true steps.
Undo lifts the cellar back one step. One lift is kept free in every cellar.
Ads
Every AD button is a full rewarded film, skippable at any moment, and any of them may be watched again as often as you like. Nothing is locked behind an ad: all 24 cellars, the rules, the chalk and the undo are free.
Rack laid
Chapter I · First Rack
0steps · par 0
HELD
The cellar is held
Crates, steps and the lantern are frozen while the film plays. Nothing moves until you are back on the floor.